Resources

Books, Blogs, Podcasts and More: A sampling of the research for the Let’s Play Program

The Whole-Brain Child by by Daniel J. Siegel and Tina Payne Bryson

Checkpointorg.com: Mental Health Resources for Gamers and the Gaming Community

The Body Keeps The Score by Bessel A. van der Kolk

The Psychology of Video Games by Jamie Madigan

Radio Lab: “The Cathedral”

The Video Game Debate by Rachel Kowert and Thorston Quandt

Play Anything: The Pleasure of Limits, the Uses of Boredom, and the Secret of Games by Ian Bogost

Extra Lives: Why Video Games Matter by Tom Bissell

How To Talk About Videogames by Ian Blogost

A Slow Year by Ian Blogost

What Video Games Have to Teach Us about Learning and Literacy by James Paul Gee

Idle Thumbs: “Her Story Spoilercast” (Contains spoilers for the game “Her Story”.)

A JOURNEY TO MAKE VIDEO GAMES INTO ART By Laura Parker

Social & Emotional Learning: Casel Research and Resources

Quantic Foundry Gamer Motivation Survey and Profile

The polyvagal theory: phylogenetic substrates of a social nervous system Stephen W. Porges

Can Playing the Computer Game “Tetris” Reduce the Build-Up of Flashbacks for Trauma? A Proposal from Cognitive Science Emily A. Holmes , Ella L. James, Thomas Coode-Bate, Catherine Deeprose

‘Brain training’ technique restores feeling and movement to paraplegic patients