Much of our content for the program uses commercial games, all relatively inexpensive or free. You can play many of our games on any laptop through a browser, including Chromebooks, or on an iOS or Android device. Most teachers already have at least that much tech in their classrooms. We want to keep our content relatively accessible. We promise that you don’t need a $300 console to use games in your classroom.
We are learning through our testing that almost any type of game can be played by a group with the right facilitation. We can project a game onto the class screen, having students take turns controlling the game, reading text out loud, and making decisions in the game as a group.
Group play can take many forms:
- Small groups and large groups
- Short lessons (under 20 minutes)
- Events (50-90 minutes)
- Individual play, using classroom computers or tablets, followed by a group discussion.
We use additional strategies to help every student participate as much as they are comfortable, whether they have the controller or not. The constraints of the group dynamics are part of the point of this format. It mirrors the experience of watching a Let’s Play video online. Some passivity is okay for a lot of our students. They are used to it! For some, that is just as much fun as playing themselves.
The proper political unit for the 21st century, for the age of acceleration, is not going to be the nation-state…and it’s not going to be the single family…but the healthy community…which moves with the wind, draws energy from it, but creates a platform of dynamic stability within it where people can feel connected, protected, and respected.”
— Thomas Friedman, on On Point podcast